All the objectives that will be included in Lineage II started to take shape following the work of designing the original mythology. After building up an enormously huge amount of original mythology, revisions were made many times until the final version was determined. Based on that, the designers started their full-scale graphics work. If the planning stage can be compared to planning the overall frame for the game, the graphics stage can be compared to giving that frame flesh. The job was difficult and it took a long time. In order to create the fascinating and refined graphics of Lineage II, the time and effort taken was 2-3 times that of other games. The catch phrase of the Lineage II Development Office was, "You who work hard must work even harder!" It's not an exaggeration to say that this communicates accurately the mindset of those in the development office.
[Origin:Original] [Author:Admin] [2010-05-18]